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This seems really backwards. The Bitter Lesson is all about large data-based approaches vs hand-crafted ones, it doesn't say anything about language models not trained specifically for chess.

I can't find the comment you're referring to, but the latest versions of stockfish are based on neural networks trained on millions of games, so if anything the Bitter Lesson turned out true here.


The Bitter Lesson says that the only things that scale are search and learning.

Stockfish is the best chess search engine we've got, and you can learn some good heuristics for chess search policy that will make time-limited chess search a lot more powerful. That's perfectly in line with the Bitter Lesson.

In contrast, LLMs playing chess are relying solely on learned behavior. The inference harnesses surrounding them aren't designed to do chess things, they're designed to do autoregressive token decoding, which isn't a search process. Reasoning traces can resemble a search process, but they're far less efficient - the LLM would have to work out each legal move, test each one, calculate a score, and simulate minimax over all of that. Assuming the LLM is smart enough to even do all that.

A hand-crafted approach can absolutely beat data if your approach unlocks more search and/or learning than the general solution.


> A hand-crafted approach can absolutely beat data if your approach unlocks more search and/or learning than the general solution.

Now let's look at the bitter lesson again. It says that general methods that leverage computation are ultimately the most effective, and by a large margin.

That's different from just saying to leverage computation (which is how I would interpret "unlocks more search/learning"). If the lesson is "more computation wins, when sufficiently channeled" you're basically looking at a truism. Of course more computation beats less when it's used right. The bitter lesson is about abandoning specialization in order to get more computation, and while there's a couple ways where that helps with chess, there's a lot more ways where it's counterproductive. It looks like it's more true for Go than it is for chess, and that it's not universally true. It probably correlates with the state space.


The conclusion of the bitter lesson would be that a large language model trained on chess commentary as well as being trained on millions of chess games would outperform stockfish which is only trained on millions of chess games. There’s no evidence at this point that this is true.

> a large language model trained on chess commentary as well as being trained on millions of chess games would outperform stockfish which is only trained on millions of chess games

Not really, if anything it's closer to the opposite. The Bitter Lesson essay literally has this as an example:

> These researchers wanted methods based on human input to win and were disappointed when they did not.[1]

and

> Enormous initial efforts went into avoiding search by taking advantage of human knowledge, or of the special features of the game, but all those efforts proved irrelevant, or worse, once search was applied effectively at scale[1]

The actual bitter lesson is this:

> breakthrough progress eventually arrives by an opposing approach based on scaling computation by search and learning. The eventual success is tinged with bitterness, and often incompletely digested, because it is success over a favored, human-centric approach.[1]

Applying to the "LLMs-for-chess" example the bitter lesson approach would be to put many, many more games into the LLM.

Does this work? People have trained fairly small LLMs that are competitive Stockfish at the ELO 1500-2000 level, eg: https://github.com/kinggongzilla/chess-bot-3000

This seems to be evidence that large LLMs probably don't have as much chess training data as Stockfish does.

[1] http://www.incompleteideas.net/IncIdeas/BitterLesson.html


> These researchers wanted methods based on human input to win and were disappointed when they did not.[1]

This was/is basically a strawman though. Like maybe "human input winning" was desirable for chess masters but for computer science wonks? Not the point or the disappoint. It's always neats and scruffies fighting about using some kind of recognizable method (logic) instead of magic (ML).

> breakthrough progress eventually arrives by an opposing approach based on scaling computation by search and learning.

More to OP's point I think: nowadays when someone wants to beat you over the head with the bitter lesson, they aren't as careful to include learning and search. They want to say learning leads to intuition (magic) whereby we can avoid work (logic/search), and maybe argue or assume from there that neats and scruffies is settled. TBF, something like reasoning in latent space does resemble intuition!

But the real lesson is confirmed every time we bother to check, and not very bitter for anyone. Search/learning/logic are ALL always necessary on any sufficiently difficult problems, and hybrids that interleave always outperform everything else. Stockfish being the example in this thread that different camps of absolutists would like to claim, but also all the MCTS examples, evolving examples, and new hybrids all the time. My favorite lately: https://arxiv.org/pdf/2511.08983


There's two different goals to AI research - one was to get results - a chess engine thst wins, etc. But the other goal (which seems to have been abandoned in the deep learning era) was to use AI to help understand how human minds work. A chess engine modeled after human grandmasters is much more interesting in that regard than either a min-max algorithm like beat Kasparov or modern deep learning engines.

> This was/is basically a strawman though. Like maybe "human input winning" was desirable for chess masters but for computer science wonks?

Oh no!

The whole field was full of people whose entire career was built around the idea of developing smart priors.

To quote Wikipedia:

> For computer vision in particular, much progress came from manual feature engineering, such as SIFT features, SURF features, HoG features, bags of visual words, etc. It was a minority position in computer vision that features can be learned directly from data

This undersells the change though! David Lowe's reputation as the best image researcher in the world was based on his SIFT patent[1]

This approach worked until 30 September 2012.

That was a bitter day for many, many computer science researchers.

[1] https://en.wikipedia.org/wiki/Scale-invariant_feature_transf...


Is being wrong/ignorant about whether/how something can be automated the same as having a preference for doing it manually? Maybe so if it's your patent, your thesis I guess..

But as it relates to more/less magic, maybe the more modern lens on this is e.g. https://arxiv.org/html/2505.11581v1 . Is manual feature-engineering more like what you'd evolve, or more like what you'd get from SGD ? Feasibility and performance is always a question, there are others like what is robust, stable, adaptable, predictable, explainable. Maybe the manual-features people were interested in something besides the manual part? Maybe the story isn't so simple, and maybe it's not finished yet.


I think you have it backwards.

The common mistake is to think “maybe if we use a blend of raw data and hand-crafted heuristics, we’ll get the best of both worlds!” But the bitter lesson says no, beyond a certain point it’s better just to use the data.

Thinking that an LLM might be able to improve on purely “big data” machine learning seems to me to be the same incorrect idea. Its “intelligence” is no more useful than human intelligence. The LLM is based on a massive data corpus, sure, but the amount of data specifically about chess in there pales in comparison to just playing billions of games of chess.


Also, training it on chess books is literally training it on human knowledge, and not the actual game, which is exactly what the bitter lesson says not to do.

> I think you have it backwards.

> maybe if we use a blend of raw data and hand-crafted heuristics

I don't follow. They're suggesting giving raw chess data to the LLM, no heuristics involved.


I was replying to this:

The conclusion of the bitter lesson would be that a large language model trained on chess commentary as well as being trained on millions of chess games would outperform stockfish which is only trained on millions of chess games.

If you can draw any lessons from chess commentary, I think it’s very reasonable to call it “hand-crafted heuristics.”


Hand-crafted even if you're feeding in the raw commentary? That seems like a weird way to consider it. Wouldn't that make LLMs in general "hand-crafted"?

And raw games plus raw commentary is all the data you have. You can make more games but those can be fed to both stockfish and the LLM competitor. So it seems like a valid interpretation of the bitter lesson to me.


Yeah, "hand-crafted" is a bit of a stretch; I mean their value is in the human insight they contain.

The key point I was trying to get at is that the human insights don't contain anything that can't be mined from vast amounts of gameplay. Every human insight can eventually be rediscovered and made rigorous by data (in chess, at least!) In the short term, those insights are useful, but in the longer term, they add nothing at all.

Note also that "raw gameplay" here can mean new games -- you can generate as much data as you need, you don't need to rely on real recorded games.


> Every human insight can eventually be rediscovered and made rigorous by data (in chess, at least!) In the short term, those insights are useful, but in the longer term, they add nothing at all.

But isn't that the bulk of what we're shoving into LLMs, and it makes them much smarter? If it's useful there but not in a chess AI then that seems like a significant crack in the bitter lesson.

> Note also that "raw gameplay" here can mean new games -- you can generate as much data as you need, you don't need to rely on real recorded games.

Yeah I mentioned that, generated games are useful. But if we're being fair and letting both AIs use generated game data, does the more general LLM ever actually overtake the specialized stockfish like the bitter lesson suggests?

Another way to look at this is that giving the LLM the commentary is a way to avoid complaints of hiding data from the LLM, since it'll have strictly more info than stockfish. But if we cut that from the training data and only give it a basic description of chess and lots of raw game data then it's going to get even worse than it already is at chess. Meanwhile stockfish never had that commentary, just actual hand-crafted heuristics and training on game data, and it's very strong.


It's the exact opposite.

The bitter lesson is that simply scaling training on more games—including self-play—trumps any hand-crafted human input, whether that's fine-tuning on human commentary or clever engineering tricks.

Current models are just high-dimensional interpolation engines. The denser the data sampling, the more accurate the interpolation gets. Given a choice between denser sampling and anything else, denser sampling always wins. That is the bitter lesson.

Computer chess is the canonical example of this.


But the harness still matters.

In the case of stockfish, the harness is a tree search around the neural network evaluations.


Denser sampling only seems useful if the problem domain is in some way smooth - interpolatable. If you run it on a fractal problem domain you just learn more special cases. Chess is fractal.

Maybe a future frontier LLM could approach the problem by first building its own stockfish, then applying the subsequent results

Or maybe an LLM could just tool call stockfish and doesn’t need to have more than a basic understanding of chess. The bitter lesson seems extraordinarily wasteful on the compute side.

Maybe a future LLM after that could approach the problem by first simulating a human brain, then learning from the ‘human’ gameplay.

Just kidding of course


Chess is a brute force search problem. Humans are not good at chess, even a small computer can beat Magnus Carlsen.

It would be better to compare models at how well they can write the code for chess engines, otherwise it's just saying that Fable is not a good CPU emulator, which is obvious.


Both you and the parent commenter seem to be misunderstanding the point the Bitter Lesson paper makes.

The Bitter Lesson is about general-purpose algorithms vs. specialized algorithms. Historically, chess engines were programmed to look at a chess position and use positional understanding (imparted by the human programmers) to decide what the best move is. But eventually, the chess engines that actually became stronger than humans were instead programmed to just check every possible move and countermove and see which ones lead to a win. (I'm oversimplifying, but you get the point.) So even before Stockfish contained a neural network, it was considered an example of the success of the Bitter Lesson.

As it applies to AI agents, the Bitter Lesson would predict that the best possible agent would simply possess A) a way to do anything it wants, B) a way to evaluate whether what it did was correct, and C) a ton of compute. Then just turn it loose on your task. (The fact that the "brain" of the agent is an LLM is kind of irrelevant - you could also imagine the brain just being a program that generates random syntactically-correct code. What the LLM achieves is that, the random generator would take millions of years whereas the LLM is much more efficient at creating plausibly-working code. This is analogous to a chess engine's pruning heuristics.)

The hard part here is B. We've seen some great agentic successes when rewriting an existing project in a new language, since the agent can just use the project's prior test suite as its evaluator. But when developing a new project, you're still figuring out the finer details of how everything is supposed to work. As the old saying goes - writing a spec that perfectly describes how a program should work, is equivalent effort to just writing the program.


The voice reminds me of Marcus the worm from VRChat

https://www.youtube.com/watch?v=yAEMVVtnUqM


kennywinkerlabs

K9rLabs

this guy f3s

I think there are other knobs that can be turned without retraining.


Biggest advice for exposure is to try to get it packaged on Debian. Annoying but worth it.


Thanks for the suggestion. I plan to explore things like this as it stabilizes and becomes more feature complete.


I've rapidly been clearing some of the smaller items off of my ideas list while procrastinating on my PhD:

- nichromecast - TUI/CLI Chromecast sender with for local files and YouTube URLs - https://github.com/evidlo/nichromecast

- syncthingtui - TUI for administering Syncthing on headless machines - https://github.com/Evidlo/syncthingtui

- Need for Madness Web - WebGL port of an old Java racing/derby game - https://radicalarchive.github.io/nfm/

- MdInvetory - Markdown-based personal inventory editor - https://github.com/evidlo/mdinventory


Christopher Nolan beat you to it


Also present in urxvt and kitty.


Their mice are pretty nice, and they come at a good price. The M7 is a particularly good device, and their other offerings have enticed me twice.


Thanks for being so concise



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