Can we now have all the Infocom games owned by Activision (which is yours) now? Pretty please? I know the source is available, but we'd like them with a MIT license (including the manuals, artwork etc).
PS: a couple of them could be harder, like Shogun, but it's okay to skip these.
It's because of the artists. The Amiga was a much more affordable art-making machine, so many artists made graphics ON the Amiga FOR the Amiga. There were even some good-looking VGA games that under utilized the PC's capabilities because they were essentially converted Amiga games.
I banned the Oxford comma in all writing within my individual business. In fact, I released an entire 100K+ word narrative game without using Oxford commas (I consider it a bug if I left any behind).
Those were the days. I still believe nothing replaces the camraderie of the small, local BBSs. The large ones were good too, but these tended to resemble the modern Internet forums a bit more.
> ...nothing replaces the camraderie of the small, local BBSs.
Nothing quite replaces the drama level and drama complexity of the small, local BBSs. Especially when the denizens met in the big room with the blue ceiling.
Disagree only in the sense that I think the drama escalated a bit in the interregnum, as the BBS scene merged into one large if fragmentary collective on the internet. Empirical evidence for that extreme level of drama and complexity here:
Some acoustic music instruments have fairly simple base waveforms which are "colored" by their shape and acoustics. I've once spent a few hours passing basic sound through modern effect VSTs with interesting results. I loved the video.
Can we now have all the Infocom games owned by Activision (which is yours) now? Pretty please? I know the source is available, but we'd like them with a MIT license (including the manuals, artwork etc).
PS: a couple of them could be harder, like Shogun, but it's okay to skip these.
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