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>Although WoW is a much better game than Farmville, with a substantially different business model, their tactics are fundamentally the same: use your social obligations to keep you clicking. Exploit your friendships, sense of reciprocity, and the joy of being part of a group with shared goals. Turn it all from something commendable to something frivolous that serves mainly to increase the game developer's profits.

This put into words something I've been thinking about for a while, but struggled to articulate. There's something wrong when we start doing this to friendships.



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