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The problem with the fonts is more than just aesthetics. It's about gamma correction.

For various reasons, the brightness of an RGB color value is not linear. This means that a checkerboard of white/black pixels will not look the same from afar as solid 50% gray. The correct shade is something like ~75%.

When anti-aliasing crisp details such as letters, this is incredibly important. Without gamma correction, there will be a noticeable change in brightness when a shape lies between pixels vs when it is pixel-aligned.

I think this is why Linux geeks tend to be vehemently opposed to anti-aliasing; they don't realize the rendering method they're using is crap.



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