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How fast can an FPGA be reprogrammed? If I close my FPGA accelerated machine learning training algorithm, and then open a PC game, would it be feasible to load the new gaming-oriented instructions in ~10-30" that a PC game takes to open?


What sort of gaming-related workload do you think an FPGA would be suitable for? I don't know much about the gaming world, but isn't the majority of the computational workload graphics-rendering related, in which case, the GPU architecture is the best candidate to iterate on?


Not a game developer, but I believe that game mechanics, lighting and "AI" are all handled by the CPU.


Programming a bitstream onto the FPGA is relatively quick, it's perfectly feasible. The time consuming part is in development and synthesis.




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