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The 1990s felt similarly insane. In 1991 we we had Hovertank 3D, in 1993 we had Doom, in 1998 we had Half-Life, and in 2000 we had Deus Ex.

Go back nine years today and things don't feel that different from now. People still buy Skyrim.



AR is probably in its "hovertank" era right now, after years of interesting but largely useless demos.

Someday we're going to wonder how anyone managed to navigate or buy things in shops without realtime vision markup.


I just want a little note that reminds me of a person's name and how I know them.


That probably has more to do with the human bottleneck in games, than anything else.

Big open world is good, if you can manage to fill the big open world with stuff. But procedural generation is annoying and repetitive, but at the same time handcrafting a world is time and labor intensive. See: Cyberpunk 2077




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