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That's a great point, BASIC 2.0 has very few useful commands for graphics and sound, but these could be added, tailored to the particular platform of a given port. Add a means of "compiling", or exporting, and you get a nice tool for creating NES games easily.


it would be a coooool idea to make an in-line basic compiler... I've stepped through the parsing of BASIC and it takes soooooooo long. e.g. just finding the instruction for say, MID$ takes zillions of cycles. But the actual command is quite simple. So just keeping track of the parsing would make it sooo much better. There are lots of other things to do as well.... but overall I think TRSI has an even better appraoch... you ahve to write Pascal, but you can target C64 hardware quite effiently!




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