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I think they've completely misunderstood their product. The execs in charge of running the show come from video games, and watching what they're trying to do with DnD beyond makes it pretty obvious they're trying to introduce micro transaction hell and loot boxes into the product.

Matt Colville whacked the nail on the head when he said D&D isn't really a game, it's a folk tradition and storytelling. Those are two very difficult things to monetize.



Yes, that is a critical part. They want to make DnD Beyond the core of the product. The main channel, where "ideally" both, DMs and players, have to buy each little piece of content and an expensive subscription to create their own scenarios instead of books, which are expensive to produce, ship etc. and then are shared in a group (or kept for DM's eyes only) And they "have to" extract as much revenue from third parties like Paizo and get consumers of their platform.

If they get rid of story telling etc. they even can look at AI DMs leading a Dungeon Crawl to increase time of their consumers on their platform, even without fixed groups etc. Extract as much value as possible (and destroy the game)


They either want microtransactions and loot boxes, or 30% of the overall revenue like Apple and Google do in their app stores.


Ah yes, and then if you try to tell even the slightest bit controversial story about say, adventuring in an ancient Egyptian city with slaves, that will be flagged as hateful content and you’ll be banned from D&D forever.




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