Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

This has all the hallmarks of typical soulless, extra juicy hyper stimulating arcade games that are so common and commoditized. The name of course is just randomly chosen words thrown together that aren’t too offensive and implies some kind of vague theme. Don’t know who Toto is, why there’s a temple and what makes this so deluxe from the original Toto Temple, but also seems like it doesn’t matter.

And this is what I tell most indie devs: you’re probably going to be a failure. So don’t go down making some bland cookie cutter game trying to make a few bucks. Make something truly unique, shocking, strange, something that no producer would touch, because you’re independent and can do whatever you want. You might not make money, but you might win some real fans. And in the end, what matters on this journey is the friends you make along the way and touching people’s lives with your game.



One of the most inspiring things I heard was - if I recall correctly - the Dead Space director giving a talk at GDC.

They were talking how from the get go their mentality was - if we're going to make a horror game, it has to be the most fucking horrifying game anyone has played. If we make a horror game that's kind of scary but not that extreme, then what are we doing?

I've strived to carry that mentality in all my projects since.




Consider applying for YC's Summer 2026 batch! Applications are open till May 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: