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Spacing in the GUI seems to be a power user vs beginner tradeoff.

Beginners like big UI's with a few large buttons with nice big icons clearly illustrating what they do.

Experts like to fit as much functionality in as possible, so want keyboard shortcuts and millions of buttons.

The logical thing seems to be some slider to adjust 'UI density' that defaults to beginner mode, but can be slid on a per-app basis. How hard can it be?



If you look at the pictures from the link, the Windows 9 screenshot has a much better use of space. The two screenshots have almost exactly the same functionality, but much worse use of space.

So while I agree with your comments, I still hate the one on the right because it makes my eyes jump around all over.

The first, by contrast, has a much smoother eye flow over the controls. This is something most people don't understand when doing UI design, and is somewhat independent from the amount of stuff on the screen.


GNOME 2 used to have a choice for toolbars: icons, icons & text, text.


XFCE still has it. And any GTK2/3 config tool such as lxappearance.


As did every Cocoa app on macOS.


Some still do, even if it's fallen out of fashion.


Making a UI that is usable at multiple density levels, especially if it has to adapt to different screen sizes and allow for other customization, seems like a big jump up in complexity. It might be worth it, but I'm not surprised few apps do it.


Word kinda has this with the ability to toggle additional toolbars. But the real power users will know all the shortcuts.


Huh. In my experience experts fill their screen with one application at a time and turn off its menus and toolbars.


I don't run applications fullscreen and have no desire to turn off menus and toolbars either. I guess I'll never be an expert.




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