Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Wouldn't it have made more sense to use NativeClient throughout all their platforms? It's not like a more advanced 3D game that you develop for Android will work just as well in HTML5 when you port the code. With NativeClient it could be a different story. Plus, most 3D games are already written in C++ for Android. I suppose they could still do this later on though.


Native Client only works on Chrome so it's not exactly cross-platform.


I know, but I was thinking they are going to port NaCl to Android to make their games cross-platform.


NaCl is x86 and x86_64 only, so it can't run on Android on ARM anyhow.



PNaCl is not NaCl. None of the NaCl apps in the Chrome App Store are PNaCl apps - which isn't surprising since PNaCl isn't ready.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: