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Apple does not have a market share of 30% of desktops.

Even it it had, what matters here is actual number of players.

Steam stats come in at Windows 96.94% Linux 1.63% macOS 1.43% [1].

So when they say excluded platforms account for 1%, they are right, barring rounding errors.

[1]: https://store.steampowered.com/hwsurvey/



Steam stats won't account for users who don't install Steam because there are no games they can run.


Valve is more concerned with meeting games were they are, not where they hypothetically could be. In the case of Linux (more gamers on Linux than Macs, although it's close), Valve has additional reason to care because they view Linux as insurance against anti-competitive behavior from Microsoft. Clearly they don't feel the same way about Macs (makes sense, because their Windows customers could more readily switch to Linux than Macs). So if gamers are already acquiring Windows/Linux machines to play games, why should Valve waste their resources trying to bring about a hypothetical reality where gamers choose to buy Macs instead?

It's not Valve's responsibility to engage in pro-Mac activism. It would be weird if they were doing so.


> Valve has additional reason to care because they view Linux as insurance against anti-competitive behavior from Microsoft. Clearly they don't feel the same way about Macs (makes sense, because their Windows customers could more readily switch to Linux than Macs).

Agreed, and I think that's quite wise. When it comes to escaping tight-reigned dictators that can threaten your business, Apple is out of the frying pan an into the fire. Imagine if they invested heavily into macs and then Apple required all mac software to go through their store (with 30% cut of course) like they do on iOS? That would be disastrous


> Valve is more concerned with meeting games were they are, not where they hypothetically could be.

I have no comment on the rest of it, but this is clearly false. Valve has been trying to make gaming on Linux happen for a long time now.


As I said, Linux has more importance to Valve than can be accounted for by its popularity because Valve sees Linux as a hedge against anti-competitive behavior from Microsoft.


Why? Mac users are cornered into exclusively a mobile device(MacBooks) and will more than likely purchase game consoles... or even just use remote play services(I use GeForce Now)

Windows users are already on Windows and Windows machines are much more open to dual-booting Linux... if needed.


> Mac users are cornered into exclusively a mobile device(MacBooks)

Huh? iMac, Mac Mini, Mac Studio, Mac Pro.


And the sales of those are even remotely comparable to Windows desktops or MacBooks?


No, but it has more iOS and iPad devices than Valve will ever ship SteamDecks.


iOS isn't relevant to Valve due to the way Apple chooses to do business, so why bring that up?


It is relevant to Apple customers that care about playing games and don't need to care Valve exists at all.


In other words, it's not relevant to the discussion at all.


It is, as it shows Valve's decision doesn't matter to Apple customers, they have enough games from other publishers.


Apple costumers get by with Apple's risible video game offerings, which still compromises mostly of waiting lounge pasttime shovelware and glorified slot machines, by buying computers from other manufacters (Microsoft, Nintendo, Sony, Windows/Linux PCs, Steam, etc.)


Or they use their iDevices, which have plenty of games already.


Maybe of casual and gacha games. Unless iDevice users want to miss out on the highest selling [1] and highest rated [2] AAA games their only option is directing money to other companies.

[1] https://www.gamespot.com/articles/top-10-best-selling-games-...

[2] https://en.wikipedia.org/wiki/The_Game_Awards#Awards_ceremon...


Valve says "99% of our players don't use MacOS, so we're dropping support for that."

You say "MacOS users play other games, so Valve leaving doesn't matter"

Pretty much the same thing, isn't it? If anything, it seems like you're angrily confirming Valve's decision.


What about after sideloading is allowed?


The vast majority of mobile games are not really substitutes for PC games the way e.g. console games are, except in the super broad "Netflix: Our biggest competitor is video games because customers only have so much time" way.


Rounding 3% to 1% is a hell of a rounding!




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