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> Put your money where your mouth is and write one. Just write one. If it's that easy, do it.

I can't because source 2's source code isn't available.

> Which is more likely - a company that dumps tons and tons of resources into Linux, Wine, DXVK, and put out the Steam deck didn't do this supposedly easy thing because they just don't care or could it be that they don't have the talent in house and wouldn't recoup their investment by doing it?

They don't have the talent? That's funny, considering Valve ported all their games to macOS many years before they ported to linux.



> They don't have the talent? That's funny, considering Valve ported all their games to macOS many years before they ported to linux.

Using OpenGL, not metal, thought. There's a good chance that they don't have a single developer knowing metal.

Sure they could learn, but then there's the next part of the sentence you're responding to: it's unlikely they wouldn't recoup their investment by doing it.


> I can't because source 2's source code isn't available.

Perhaps then refrain from telling everyone how easy it as when you have no idea what’s going on in the code.

> That's funny, considering Valve ported all their games to macOS many years before they ported to linux.

Are those people still at the company? Either they are not or they’re doing a piss poor job at advocating for their platform.


> Perhaps then refrain from telling everyone how easy it as when you have no idea what’s going on in the code.

I've been reverse engineering source engine games and modding them on and off for the last ~15 years, I almost certainly know more about it than you.


> I've been reverse engineering source engine games and modding them on and off for the last ~15 years

> I can't because source 2's source code isn't available.

No contradiction at all here…


Source code for source 1 has been available for 20 years. It's been fully leaked multiple times and an official SDK with limited source is also available. There is no contradiction.




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