I read it as the opposite. GP says that if a system is good, it needs no improvement, so there's no fun in refactoring and redesign.
And those good systems are easy to understand and work no, so when something breaks you can't blame it on the design. You can only blame yourself.
I read it as the opposite. GP says that if a system is good, it needs no improvement, so there's no fun in refactoring and redesign.
And those good systems are easy to understand and work no, so when something breaks you can't blame it on the design. You can only blame yourself.