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Gathering the necessary training data for embodied models is going to be a real doozy. Hard to scale, unless you figure out how to make a perfect simulator or possibly collect data in a decentralized manner...?


I immediately am reminded of stuff like https://oasis-model.github.io/, simply because I think you could probably:

1) tweak something like that to increase the likelihood of certain situations (abundance of a particular resource/object; frequent geographical feature), and

2) instruct your embodied AI to control a "player" model (to whatever degree of accuracy in articulation/mobility) to wander and perform certain types of tasks.




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