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Great point, although fixed player input options might sort of defeat the benefit of using LLM to achieve a more organic dialogue flow?

Maybe there could be a hybrid system - choose from suggested responses, or type your own.

I also have vague thoughts of a dialogue system that rewards true role-playing, as in rewarding the saying things aligned with what your character might feasibly say. (Like a more freeform version of the dialogue/RP/reward system in Disco Elysium)



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