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As other have pointed out, you are obviously wrong about Microsoft Direct X being available on Sony's Playstation 4.

But you are also wrong in the larger picture. Direct3D and OpenGL are first and foremost abstraction layers to access the GPU. Since in a console the hardware is immutable, you can gain a lot of performance by skipping (or trimming the fat of) these abstractions.

The XBox 360 version of DirectX is very different from the PC version: it's much much closer to the metal and exposes pretty much all the GPU functionalities.

Here is a thread talking about XBox 360 dev: http://beyond3d.com/showthread.php?t=62049

There's no reason to think that it will be any different for the XBox One. Hardware-wise it's a very average PC: its sole advantage versus an actual PC is this ability to get that much closer to the metal.



So, dev tools for PS4 are still bad?




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