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From a development efficiency perspective, Famous is not as good as Angular or React. From a rendering perspective, it's not as good as three.js. It's not yet a leading tool. Jack of all trades, master of none. Maybe it will make more sense when VR platforms become mainstream.


What was released today was a rewrite of the Famous core engine, so you can't really compare it to Angular or React. Three.js is a far better comparison, though the two have different specialties since Famous isn't trying to be pure WebGL.

The Famous team is working on a framework that will interface with their core engine, making things far cleaner at the application level while facilitating less painful integration. Comparing that to various client-side frameworks will definitely make sense.


To expand on this, Famous's Node class [0] is rather like a DOM node, except far more powerful. You could imagine a React component that renders a tree of virtual Nodes, diffs that with an existing tree, and transitions properties accordingly. But that will be built on Famous, just like react-canvas [1] needed the canvas API to exist. Baby steps.

[0] http://famous.org/docs/core/Node.html

[1] https://github.com/Flipboard/react-canvas


I think that pulling the core out into a separate engine is definitely the right direction and it will be interesting to see what framework they come up with. It definitely needs a clean slate - The Famous/Angular stuff looked promising but it came across as a bit bulky.


How much time have you spent with the new release?




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