0.3 was doing a lot of unnecessary matrix multiplications on a frame by frame basis. It also produced a lot of garbage, resulting into a frame drop every time the GC ran.
Famous Engine produces basically no garbage at all. It has an event based system for updating transforms.
I apologize for your bad experience with "old" famous, but please keep in mind that we started from scratch.
0.3 was doing a lot of unnecessary matrix multiplications on a frame by frame basis. It also produced a lot of garbage, resulting into a frame drop every time the GC ran.
Famous Engine produces basically no garbage at all. It has an event based system for updating transforms.
I apologize for your bad experience with "old" famous, but please keep in mind that we started from scratch.
(For disclosure I am an employee of famous)